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04103db bfed101 (Slightly different behavior. Works initially.)
OS/device including version:
Win 10 64bit
Issue description:
When attaching a material and then a shader to a Polygon2D the toolbar to edit the points will disappear.
Steps to reproduce:
It appears to be the result of the shader text editor opening. In 3.2 this is forced every time the Polygon2D is selected.
In the Master it seems to be fine on first selection, but after opening the shader resource and having the editor to appear, the toolbars then vanishes from then on.
I'm not sure if this should be considered a bug? After some testing it looks like it is a default Godot response after selecting an editable resource from the currently inspected object. Similar result could be observed in Polygon2D if you would try to open its texture. I even tested it with Sprite2D and, as expected, it hid its type-specific toolbar panel as well.
Godot version:
04103db
bfed101 (Slightly different behavior. Works initially.)
OS/device including version:
Win 10 64bit
Issue description:
When attaching a material and then a shader to a Polygon2D the toolbar to edit the points will disappear.
Steps to reproduce:
It appears to be the result of the shader text editor opening. In 3.2 this is forced every time the Polygon2D is selected.
In the Master it seems to be fine on first selection, but after opening the shader resource and having the editor to appear, the toolbars then vanishes from then on.
Minimal reproduction project:
Poly Tools Missing.zip
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