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Polygon2D toolbar becomes inaccessible when a shader is attached. #43635

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ghost opened this issue Nov 18, 2020 · 2 comments · Fixed by #71770
Closed

Polygon2D toolbar becomes inaccessible when a shader is attached. #43635

ghost opened this issue Nov 18, 2020 · 2 comments · Fixed by #71770

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@ghost
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ghost commented Nov 18, 2020

Godot version:

04103db
bfed101 (Slightly different behavior. Works initially.)

OS/device including version:

Win 10 64bit

Issue description:

When attaching a material and then a shader to a Polygon2D the toolbar to edit the points will disappear.

godot windows tools 64_QSbit9iC8y
godot windows tools 64_CWXapGmKIV

Steps to reproduce:
It appears to be the result of the shader text editor opening. In 3.2 this is forced every time the Polygon2D is selected.

In the Master it seems to be fine on first selection, but after opening the shader resource and having the editor to appear, the toolbars then vanishes from then on.

  1. Create a Polygon2D
  2. Attach a Material and a Shader.
  3. Open the Shader resource into its text editor.

Minimal reproduction project:

Poly Tools Missing.zip

@akien-mga akien-mga added this to the 4.0 milestone Nov 18, 2020
@Swanderrr
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I'm not sure if this should be considered a bug? After some testing it looks like it is a default Godot response after selecting an editable resource from the currently inspected object. Similar result could be observed in Polygon2D if you would try to open its texture. I even tested it with Sprite2D and, as expected, it hid its type-specific toolbar panel as well.

@Calinou
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Calinou commented Oct 22, 2021

This will be fixed by #45085 once it's merged.

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