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Godot 3.2.3 move_and_slide_with_snap() doesn't function correctly at 144fps. #43368
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You should run physics functions in To avoid stuttering at higher refresh rates when using a fixed timestep (which is what |
The current code within The physics functions are in I will implement the smoothing-addon. However. The unintended behaviour is more than frame stuttering. The player will fall off the platform. |
I implemented the smoothing addon as suggested to both the MovingPlatform and Player objects. I locked the project FPS to 60, and the project does function as intended at this FPS. |
The moving platform is using an AnimationPlayer to control its movement. Since it's a physics object, you need to set the |
@rainystudio Does setting the |
Godot version:
v3.2.3
OS/device including version:
GTX 980ti, Windows 10 64 bit
Issue description:
Godot 3.2.3
move_and_slide_with_snap()
doesn't function as intended with moving platforms at 144hz/fps. The player will slowly slide off moving platforms when at 144fps. The function works as intended at 60fps.Steps to reproduce:
Stand on the blue moving platform in the included project with a 144fps hz display.
Minimal reproduction project:
Stand on the platform in this project with a 144fps display.
First Person Starter.zip
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