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The moving platform with one-way collision as true:
On the right side the KB2D does not fall, cause it is over a StaticBody2D platform, even with one-way collision as true.
The moving platform with one-way collision as false:
Steps to reproduce:
Create a moving platform with one-way collision as true, put a KB2D to jump over another KB2D on that moving platform.
madmiraal
changed the title
A KB2D jumping over another KB2D that is on a moving platform with one-way collision as true causes the latter KB2D to falls off from the platform
A KinematicBody2D can push another KinematicBody2D through a moving one-way collision platform
Nov 2, 2020
Godot version:
Godot 3.2.3-stable
OS/device including version:
Windows 8, Geforce 840M, GLES3
Issue description:
A KB2D jumping over another KB2D that is on a moving platform with one-way collision as true causes the latter KB2D to falls off from the platform.
** The moving platform is also a KB2D.
** I confirm that #42574 does not fix this bug.
The moving platform with one-way collision as true:
On the right side the KB2D does not fall, cause it is over a StaticBody2D platform, even with one-way collision as true.
The moving platform with one-way collision as false:
Steps to reproduce:
Create a moving platform with one-way collision as true, put a KB2D to jump over another KB2D on that moving platform.
Minimal reproduction project:
KinematicMoving-one-way-movingPlatform.zip
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