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Issue description: body_entered signal is not called when the box collides with the sphere. continuous_cd=true, contacts_reported=999, contact_monitor=true for both Player and Asteroid
Steps to reproduce:
Run the MRP and watch the bodies collide, and note that nothing is printed in the console
Change Asteroid->physics_material_override->bounce to 0 and note that the body name is printed this time.
GodotPhysics Prints Hello Asteroid when Bounce is at 1. That means that it is working, meaning this is a Bullet issue.
Note: Both have the Same Wrong Collision Point
pouleyKetchoupp
changed the title
Box collision with Sphere not reported if sphere bounce is >0
[Bullet] Box collision with Sphere not reported if sphere bounce is >0
Jan 14, 2021
Godot version:
3.2.3.stable
OS/device including version:
Manjaro 20.1.2
Issue description:
body_entered
signal is not called when the box collides with the sphere.continuous_cd=true
,contacts_reported=999
,contact_monitor=true
for both Player and AsteroidSteps to reproduce:
Run the MRP and watch the bodies collide, and note that nothing is printed in the console
Change Asteroid->physics_material_override->bounce to 0 and note that the body name is printed this time.
Minimal reproduction project:
TestStable.zip
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