Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Why so bad perfomance at Godot TPS demo? #42331

Closed
anunknowperson opened this issue Sep 25, 2020 · 1 comment
Closed

Why so bad perfomance at Godot TPS demo? #42331

anunknowperson opened this issue Sep 25, 2020 · 1 comment

Comments

@anunknowperson
Copy link

Godot version:
3.2.3

OS/device including version:
GPU: Radeon RX 480 8GB
CPU: Intel Xeon (unknown)
Backend: GLES3

Issue description:
Why i have only 10 fps when i launch godot TPS demo with medium settings?
The scene isn't that complicated...

@Calinou
Copy link
Member

Calinou commented Sep 25, 2020

Please report issues specific to the TPS demo on its repository, not here. That said, keep in mind that AMD's OpenGL Windows drivers offer worse performance than all competiting hardware and OSes (especially compared to NVIDIA).

The TPS demo's level is a single mesh, which prevents any frustum culling opportunities. On top of that, many areas not visible to the player are still modeled and textured. Once the level is split into several meshes, it should be much faster to render, especially if #41123 is merged.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants