You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
having a bone attachment node attached to a non root bone before a physical bone for that same bone in the heirarchy as shown:
throws this error message:
scene/3d/skeleton.cpp:637 - Condition "bones[p_bone].physical_bone" is true.
./core/list.h:158 - Condition "!p_I" is true. Returned: false
and this error message when run:
E 0:00:00.501 erase: Condition "!p_I" is true. Returned: false
<C++ Source> ./core/list.h:158 @ erase()
everything works fine, but you get that error message for each bone on scene load
But if you rearrange it this way it works fine with no error message:
Minimal reproduction project:
boneerrormessagedemonstration.zip
project contains two scenes: HasErrorMessage.tscn and NoErrorMessage.tscn, which show it not working correctly and it working correctly respectively
The text was updated successfully, but these errors were encountered:
Godot version: 3.2.2 stable
OS/device including version: Windows 10
Issue description:
having a bone attachment node attached to a non root bone before a physical bone for that same bone in the heirarchy as shown:

throws this error message:

scene/3d/skeleton.cpp:637 - Condition "bones[p_bone].physical_bone" is true.
./core/list.h:158 - Condition "!p_I" is true. Returned: false
and this error message when run:
E 0:00:00.501 erase: Condition "!p_I" is true. Returned: false
<C++ Source> ./core/list.h:158 @ erase()
everything works fine, but you get that error message for each bone on scene load
But if you rearrange it this way it works fine with no error message:

Minimal reproduction project:
boneerrormessagedemonstration.zip
project contains two scenes: HasErrorMessage.tscn and NoErrorMessage.tscn, which show it not working correctly and it working correctly respectively
The text was updated successfully, but these errors were encountered: