-
-
Notifications
You must be signed in to change notification settings - Fork 21.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot crashes on Linux with Nvidia GT 1030 [regression from drivers 450.66] #41972
Comments
Does it work if you start with Can you try to build the |
Nvidia 450.66 seems to be the most up-to-date driver currently, but it was still in Beta a few weeks back. Does Manjaro still provide the previous 440 long-lived branch, and if so does Godot work if you roll back to 440? |
neither "godot --video-driver GLES3" nor "godot --video-driver GLES2" changes the behaviour at all. Edit: |
Welp, I really hope that we do not have another bug in 450.66. |
See also #41614, which is about a NVIDIA driver regression as well. |
Okay. Should I do this with the up-to-date build, or the 3.2.2 release? |
@akien-mga refers to the |
Alright, here you go. Bug persists. (with the 450 driver) ~/.../godot-3.2/bin >>> ./godot.x11.tools.64 Godot Engine v3.2.3.rc.custom_build - https://godotengine.org Editing project: /home/ |
Same issue here, exactly the same setup (GT 1030), no idea how to deal with it. Reverting to the version 440 of the driver is easy and for now it's my workaround. |
Could you please try and run It will help with reporting the issue to nvidia. |
@pouleyKetchoupp Sure, my pleasure. I just submitted the data to the nvidia ticketed you linked to =] |
I had the exact same problem, but letting Kubuntu's Driver Manager install version 455 solved it. |
Is this still reproducible with latest Nvidia drivers? |
I'll close this as nobody else has been able to reproduce this recently. Please comment (with the issue template filled) if you can still reproduce this. |
@Calinou I think you forgot to close the issue |
I was told to post this here on the godot forums.
Godot version:
3.2.2 64bit (the official release, both standard and mono version)
OS/device including version:
Manjaro linux
nvidia geforce gt 1030 with the nvidia 450.66-6 drivers
Issue description:
On loading any project, godot crashes, with the following terminal output.
Godot Engine v3.2.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce GT 1030/PCIe/SSE2
Editing project: /home/
my username/Godot-games/B(::home::
my username::Godot-games::B)Godot Engine v3.2.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce GT 1030/PCIe/SSE2
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /usr/lib/libc.so.6(+0x3d6a0) [0x7fabb38716a0] (??:0)
[2] /usr/lib/libnvidia-glcore.so.450.66(+0xee6365) [0x7fabb103a365] (??:0)
[3] /usr/lib/libnvidia-glcore.so.450.66(+0xee75fc) [0x7fabb103b5fc] (??:0)
[4] /usr/lib/libnvidia-glcore.so.450.66(+0xb06282) [0x7fabb0c5a282] (??:0)
[5] /usr/lib/libnvidia-glcore.so.450.66(+0xb064fd) [0x7fabb0c5a4fd] (??:0)
[6] /usr/lib/libnvidia-glcore.so.450.66(+0xb08f2c) [0x7fabb0c5cf2c] (??:0)
[7] /home/
my username/Godot_v3.2.2-stable_x11.64() [0x239ee5e] (:?)[8] /home/
my username/Godot_v3.2.2-stable_x11.64() [0x23a14db] (:?)[9] /home/
my username/Godot_v3.2.2-stable_x11.64() [0x100f2c4] (:?)[10] /home/
my username/Godot_v3.2.2-stable_x11.64() [0x2a6ad9d] (:?)[11] /home/
my username/Godot_v3.2.2-stable_x11.64() [0x85b675] (??:?)[12] /usr/lib/libc.so.6(__libc_start_main+0xf2) [0x7fabb385c152] (??:0)
[13] /home/
my username/Godot_v3.2.2-stable_x11.64() [0x86695e] (??:?)-- END OF BACKTRACE --
Steps to reproduce:
/
Minimal reproduction project:
/
The text was updated successfully, but these errors were encountered: