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null result of load() call destroys arrays #41835
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Minimal reproduction project: test_array_load_null.zip Running both methods in 3.2.2, I get the following output:
("Broken" is the first one, "Working" is the second one.) |
Well @Calinou's project doesn't confirm the bug, namely:
|
Maybe this is related to #39465? |
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If load() call returns null, this null is destructive for arrays (at least).
But if the same code runs without load() then it works as expected. And array is not destroyed.
Godot version is 3.2.2 built from source. OS is Windows 10.
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