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Using load(path) on a file outside of the res:// results in a "Loader not found error" despite the file existing
I'm working on a project that takes 3D models (.obj) from anywhere in a user's computer and adds them to the scene. I was able to find a workaround for 2D files (.png) using the Image class, but I couldn't find an equivalent for 3D. Mainly the Image.load(path) and the ImageTexture.create_from_image(Image) have no counterparts for Meshes.
Steps to reproduce:
use the load(path) method on a path outside of res://
Minimal reproduction project:
Godot load issue demo.zip
This project has a DNA.obj file that can be loaded when it's in the res:// folder, if you make a copy on the desktop and attempt to reach it the error is repeated
The text was updated successfully, but these errors were encountered:
Godot version:
v3.2.1 stable edition
OS/device including version:
Windows 10
Issue description:
Using load(path) on a file outside of the res:// results in a "Loader not found error" despite the file existing
I'm working on a project that takes 3D models (.obj) from anywhere in a user's computer and adds them to the scene. I was able to find a workaround for 2D files (.png) using the Image class, but I couldn't find an equivalent for 3D. Mainly the Image.load(path) and the ImageTexture.create_from_image(Image) have no counterparts for Meshes.
Steps to reproduce:
use the load(path) method on a path outside of res://
Minimal reproduction project:
Godot load issue demo.zip
This project has a DNA.obj file that can be loaded when it's in the res:// folder, if you make a copy on the desktop and attempt to reach it the error is repeated
The text was updated successfully, but these errors were encountered: