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Particles bouncing off of collision objects? #3994
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I've ask some time ago #2334 It would be cool if we can have a scene emitter. Scene particles could then react as normal with the physical world. |
That might be quite laggy, but depends on how fast raycasts would be... 😄 |
If it's implemented, it should probably be done within a new node to avoid having to make the Particle node overly complicated (and more performance-intensive). Something like a RigidParticle that would inherit from Particle maybe. |
I think that emitting scenes could be a great way to handle this and many other things aswell! |
Update: It's not implemented yet as of Godot 3.1. |
I saw physics-enabled particles in Unreal Tournament 2004 - the game didn't use normalmaps yet, but had nice particle effects with physics, so for sure they were computed on the CPU. It wasn't however an engine that'd run on Mobile Devices though... |
This thing is on the 3.0 wish-list so for sure it will be considered when we will have new renderer :) |
planned for 3.1 |
Is it still planned for 3.1? |
Sadly no :/ |
Looks like some people already did it themselves, e.g. https://www.youtube.com/watch?v=8Q77OlffvfQ |
This plugin has been in the works for a while and not only does particle collision but many other things as well. https://gitlab.com/polymorphcool/futari-addon There were several videos posted but they are usually not hosted on youtube so you'll have to search for the links on the author's twitter. |
Will it be added in 3.2? |
@alpinus4 This will likely be added in 4.0 with the Vulkan renderer, which will make it easier to simulate large amounts of particles on the GPU. |
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For the record, this was implemented in |
I'd like to be able to make particle systems react to physical world around it.
Like sparks bouncing off the floor etc.
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