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Issue description:
The Xr Features/Focus Awareness option is non-functional. Enabling the option does not add focus awareness support to the app.
This is caused by the fact that the manifest update logic adds a String value to the focus awareness meta-data instead of a boolean value.
Press the Oculus Home button on the right touch controller
When focus awareness is enabled, the Oculus universal menu should show within the running app. Instead the user is taken outside of the app to the Oculus Home environment.
The workaround for Godot v3.2.2 is to manually edit the res://android/build/AndroidManifest.xml file and replace oculus_focus_aware_value in <meta-data android:name="com.oculus.vr.focusaware" android:value="oculus_focus_aware_value" /> to the desired option (either true or false).
Godot version:
3.2.2.stable
OS/device including version:
Oculus Quest
Issue description:
The
Xr Features/Focus Awareness
option is non-functional. Enabling the option does not add focus awareness support to the app.This is caused by the fact that the manifest update logic adds a
String
value to the focus awarenessmeta-data
instead of aboolean
value.Steps to reproduce:
Xr Features/Focus Awareness
optionOculus Home
button on the right touch controllerWhen focus awareness is enabled, the Oculus universal menu should show within the running app. Instead the user is taken outside of the app to the Oculus Home environment.
Minimal reproduction project:
https://github.com/GodotVR/godot_oculus_mobile/tree/master/demo
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