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[Bullet] PhysicsServer.intersect_shape doesn't work with shapes that aren't centered #38908

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Tracked by #45022
MightyPrinny opened this issue May 21, 2020 · 3 comments

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@MightyPrinny
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Godot version:
3.2.2 mono beta 2

OS/device including version:
MXLinux 19 64 bits

Issue description:
Intersect shape doesn't seem to handle shapes that aren't centered correctly, maybe I'm doing something wrong

Steps to reproduce:
Use intersect shape with a shape from a collision shape node that's not at the origin of its parent and pass the global transform of the shape node to the PhysicsShapeQueryParameters object.

Minimal reproduction project:
3DPhysicsTest.zip

@MightyPrinny
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It seems to work in Godot Physics, but it's broken in bullet.

@pwnorbitals
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Interesting, has anyone been able to reproduce since then ?

@madmiraal
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Yes, this is definitely a bug.

@pouleyKetchoupp pouleyKetchoupp changed the title PhysicsServer.intersect_shape doesn't work with shapes that aren't centered [Bullet] PhysicsServer.intersect_shape doesn't work with shapes that aren't centered Jan 15, 2021
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