You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
Intersect shape doesn't seem to handle shapes that aren't centered correctly, maybe I'm doing something wrong
Steps to reproduce:
Use intersect shape with a shape from a collision shape node that's not at the origin of its parent and pass the global transform of the shape node to the PhysicsShapeQueryParameters object.
pouleyKetchoupp
changed the title
PhysicsServer.intersect_shape doesn't work with shapes that aren't centered
[Bullet] PhysicsServer.intersect_shape doesn't work with shapes that aren't centered
Jan 15, 2021
Godot version:
3.2.2 mono beta 2
OS/device including version:
MXLinux 19 64 bits
Issue description:
Intersect shape doesn't seem to handle shapes that aren't centered correctly, maybe I'm doing something wrong
Steps to reproduce:
Use intersect shape with a shape from a collision shape node that's not at the origin of its parent and pass the global transform of the shape node to the PhysicsShapeQueryParameters object.
Minimal reproduction project:
3DPhysicsTest.zip
The text was updated successfully, but these errors were encountered: