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Godot version:112884d OS/device including version: Linux 5.6.7-1-MANJARO Issue description: After renaming class PoolStringArray (Godot 3.0+) to PackedStringArray (Godot 4.0+), the join method was lost. Minimal reproduction project:
constuppercase: String="ABCDEFGHIJKLMNOPQRSTUVWXYZ"constlowercase: String="abcdefghijklmnopqrstuvwxyz"constalphabetic: String=uppercase+lowercaseconstnumeric: String="0123456789"constalphanumeric: String=alphabetic+numeric# Generate fixed-sized string with charset symbolsfuncstring(length: int, charset: String= alphanumeric) ->String:
randomize()
varoutput: PackedStringArraywhileoutput.size() <length:
output.append(charset[randi() %charset.length()])
returnoutput.join("") # The method "join" isn't declared on base "PackedStringArray"
The text was updated successfully, but these errors were encountered:
Godot version: 112884d
OS/device including version: Linux 5.6.7-1-MANJARO
Issue description: After renaming class
PoolStringArray
(Godot 3.0+) toPackedStringArray
(Godot 4.0+), thejoin
method was lost.Minimal reproduction project:
The text was updated successfully, but these errors were encountered: