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Bug in breakpoints: "!id_map.has(p_rid.get_data())" is true #38229
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This happens to me with some code without debugging as well :( |
This may have been fixed by #54650 (included in 3.4.1 and 3.5). Please comment if you can still reproduce it. |
It still exists in 3.5.3 stable |
This was happening in my 3.6.stable.mono project when I accidentally called some Godot API from a background thread, e.g. tried to instantiate some object on a scene from a network thread. This caused some unexpected behaviour and strange visual artifacts. As soon as I used calldeferred, the problem disappeared. |
Godot version: 3.2.2.rc
OS/device including version: Linux Manjaro
Issue description:
It's floating bug, I have it only on more or less big project (on video - around 100 *.gd scripts)
When I'm trying to use breakpoints on certain places in a code debug console starting to spam error messages:
It can happen in different places of code. Also it happens not always.
https://youtu.be/QFScfQA6wNU
Steps to reproduce:
Really don't know. Make an big project
Minimal reproduction project:
Nothing
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