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Issue description:
If text does not fit in height and visible_characters is used (for the typewriter effect), then the text is not displayed as expected.
scroll_active == true and scroll_following == false:
There is an opportunity to scroll through unnecessary empty space.
scroll_active == false and scroll_following == true:
First you see empty space, then (when visible_characters is incremented by a script) you see the end of the phrase.
Proposed solution: RichTextLabel should only consider visible lines when scrolling.
Calinou
changed the title
Scrolling in RichTextLabel ignores visible_characters property
Scrolling in RichTextLabel ignores visible_characters property (fixed in master)
Dec 23, 2021
Taking a look at #55636, which seems to be the fix referenced by #37720 (comment), I only see handling for VC_CHARS_BEFORE_SHAPING in the size calculation code:
Godot version:
3.2.1.stable.official
OS/device including version:
Linux
Issue description:
If text does not fit in height and
visible_characters
is used (for the typewriter effect), then the text is not displayed as expected.scroll_active == true and scroll_following == false
:There is an opportunity to scroll through unnecessary empty space.
scroll_active == false and scroll_following == true
:First you see empty space, then (when visible_characters is incremented by a script) you see the end of the phrase.
Proposed solution:
RichTextLabel
should only consider visible lines when scrolling.Steps to reproduce:
Minimal reproduction project:
rtl_scroll_bug.zip
The text was updated successfully, but these errors were encountered: