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Custom editor shortcuts get corrupted #36839
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I can reproduce this on commit 0c53f1f (specifically after rebinding the freelook keys to be AZERTY-friendly). |
I can't reproduce it with current master, at least with newly assigned shortcuts. But shortcuts assigned before #18020 was merged will be invalid since |
Uh, I'm constantly switching between pre-Vulkan and master, so this is a problem for me .-. |
Pre-Vulkan master branch is almost the same as the 3.2 branch, so I'd advise using that instead if you need a usable version. I don't think it makes much sense to add some compatibility glue for bindings made with There's no (direct) concern in the 3.x to 4.0 migration since they use different editor settings files. |
So this can be closed I guess. |
Godot version:
da05ca6
Issue description:
When you open the editor, the shortcuts you have assigned stop working. They appear as empty strings in the settings panel and upon inspecting the
editor_settings-4.tres
you can see that the shortcuts exist, but are empty (scancodes are removed; but interestingly the modifiers remain).The text was updated successfully, but these errors were encountered: