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Issue description: Video showing the problem.
Collision detection is not always working using two KinematicBody2D objects with save_margin set to very low value like 0.001-0.004. In the gif above all three objects have save_margin at 0.001 and the only difference is a starting position.
Minimal reproduction project: CollisionBug.zip
Don't forget to enable collision drawing in debugging menu.
Press up arrow key to move objects.
The text was updated successfully, but these errors were encountered:
marzecdawid
changed the title
Collision detection not working using move_and_collide on KinematicBody2D with save_margin at 0.001
Collision detection not always working using move_and_collide on KinematicBody2D with save_margin at 0.001
Feb 21, 2020
Godot version:
3.2 stable
OS/device including version:
Windows 10 x64
Issue description:
Video showing the problem.
Collision detection is not always working using two KinematicBody2D objects with save_margin set to very low value like 0.001-0.004. In the gif above all three objects have save_margin at 0.001 and the only difference is a starting position.
Minimal reproduction project:
CollisionBug.zip
Don't forget to enable collision drawing in debugging menu.
Press up arrow key to move objects.
The text was updated successfully, but these errors were encountered: