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Issue description:
When you modify a built-in script, the script nor scene containing it isn't marked as modified. This potentially leads to accidentally unsaved changes on quit.
Steps to reproduce:
Create a scene
Add a built-in script
Save
Type something in the script
EDIT:
This also affects Shaders.
The text was updated successfully, but these errors were encountered:
Godot version:
3.2
Issue description:
When you modify a built-in script, the script nor scene containing it isn't marked as modified. This potentially leads to accidentally unsaved changes on quit.
Steps to reproduce:
EDIT:
This also affects Shaders.
The text was updated successfully, but these errors were encountered: