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Y-Billboard mode doesn't work #36238
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Does it work if you use a MeshInstance with a PlaneMesh (or QuadMesh) attached? You need to set the billboard mode in the SpatialMaterial in this case. This solution will also perform better due to known performance issues in Sprite3D. |
@zio-hub Try switching to the GLES2 renderer in the top-right corner. The GLES3 renderer is known to behave poorly on old/low-end AMD GPUs. |
Same results with GLES2. |
This exact thing happens to me too |
Might have been fixed by #39867 which will be in 3.2.3. Once 3.2.3 releases, please let us know if it is fixed. Alternatively, you can build from the 3.2 branch to test if it works. |
I switched to Linux and it works there... |
You can test with 3.2.3 beta 1: https://godotengine.org/article/dev-snapshot-godot-3-2-3-beta-1 |
I know this is a little late, but I just ran into the same problem. I don't think this is an issue with Godot, seems to be an issue with the graphics drivers- I also have an AMD gpu. I fixed this by updating my AMD card drivers (2015 drivers to 2016) from device manager (my card was OEM and not a separate part so you might have to download from AMD's website if device manager can't update it). It also fixed a bunch of issues like particle effects not rotating properly. |
This fixed the problem for me too. Thanks! |
Godot version:
3.2 stable
OS/device including version:
Windows 10 x64
Device:
AMD A4 7300 x86_64 APU
GPU model:
Radeon HD 8470D
Issue description:
Spatial Material and Sprite3D Flag Billboard mode not working.
Steps to reproduce:
Sprite3D with Spatial Material Billboard Mode:
Sprite3D with Billboard flag:
How it looks in game:
Minimal reproduction project:
Y-Billboard test.zip
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