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Godot version:
3.2 Edit: and all prior. It appears to be an issue with the Oculus Plugin itself. OS/device including version:
Windows 10 Issue description:
Oculus Vr Module causes issues when opening a .godot project file. Steps to reproduce:
Create a project.
In Godot on Windows 10, open the project and add the Oculus VR Module through the AssetLib tab.
Close Godot.
Try to reopen project in Godot.
It does not matter what platform any of the steps are performed in, the resulting project will always open to a white screen on Windows 10 as long as the Oculus Module is installed for the project.
The text was updated successfully, but these errors were encountered:
3.2 - White Screen
3.1.2 - White Screen
3.1.1 - Immediate Crash
3.1 - White Screen
3.0 - Immediately goes back to project selection screen. (I don't know if VR was supported in this version or not)
There are no errors output to the console window that opens with the Editor on WIndows.
Hey @zodywoolsey I tried to reproduce this issue with Godot 3.2.1.stable just by going through the steps you provided but I didn't get any white screen on Windows 10 1909 x64. Is this still happening with your setup?
Hmmm, I recorded the interaction tutorial series with the plugin without issues. That said, I did compile it from source for that series.
Do note that I think the asset is compiled with VC 2019 so you need the latest VC++ redistribution thingy installed, if you don't the plugin won't load.
Godot version:
3.2 Edit: and all prior. It appears to be an issue with the Oculus Plugin itself.
OS/device including version:
Windows 10
Issue description:
Oculus Vr Module causes issues when opening a .godot project file.
Steps to reproduce:
It does not matter what platform any of the steps are performed in, the resulting project will always open to a white screen on Windows 10 as long as the Oculus Module is installed for the project.
The text was updated successfully, but these errors were encountered: