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Joint2D doesn't react to KinematicBody2D #35275

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Tracked by #45334
nezvers opened this issue Jan 18, 2020 · 1 comment
Open
Tracked by #45334

Joint2D doesn't react to KinematicBody2D #35275

nezvers opened this issue Jan 18, 2020 · 1 comment

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@nezvers
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nezvers commented Jan 18, 2020

Godot version:
3.1.2.
OS/device including version:
Win 10
Issue description:
Attaching PinJoint2D, DampenedSprintJoint2D or GrooveJoint2D doesn't affect KinematicBody2d either using position, global_position, move_and_slide() or move_and_colide().
Steps to reproduce:
Joining 2x KinematicBody2D or KinematicBody2d with StaticBody2D via either of the Joint2D derived classes. No change if parenting bodies or them being siblings.
Minimal reproduction project:
PhysicsCameraShake.zip

@KoBeWi
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KoBeWi commented Dec 15, 2020

Seems still valid in 3.2.4 beta4

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