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Godot version:
3.1.2. OS/device including version:
Win 10 Issue description:
Attaching PinJoint2D, DampenedSprintJoint2D or GrooveJoint2D doesn't affect KinematicBody2d either using position, global_position, move_and_slide() or move_and_colide(). Steps to reproduce:
Joining 2x KinematicBody2D or KinematicBody2d with StaticBody2D via either of the Joint2D derived classes. No change if parenting bodies or them being siblings. Minimal reproduction project: PhysicsCameraShake.zip
The text was updated successfully, but these errors were encountered:
Godot version:
3.1.2.
OS/device including version:
Win 10
Issue description:
Attaching PinJoint2D, DampenedSprintJoint2D or GrooveJoint2D doesn't affect KinematicBody2d either using position, global_position, move_and_slide() or move_and_colide().
Steps to reproduce:
Joining 2x KinematicBody2D or KinematicBody2d with StaticBody2D via either of the Joint2D derived classes. No change if parenting bodies or them being siblings.
Minimal reproduction project:
PhysicsCameraShake.zip
The text was updated successfully, but these errors were encountered: