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VehicleBody behaves weirdly with CollisionPolygon #34567

Closed
Tracked by #45333
2tefan opened this issue Dec 23, 2019 · 3 comments
Closed
Tracked by #45333

VehicleBody behaves weirdly with CollisionPolygon #34567

2tefan opened this issue Dec 23, 2019 · 3 comments

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@2tefan
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2tefan commented Dec 23, 2019

Godot version: 3.1.2.stable

OS/device including version: Manjaro / Windows 10

Issue description: When using a VehicleBody with a CollisionShape everything works perfectly. But if I use a CollisionPolygon everything works normally in the editor, but when I export the project, I can't really steer and the Vehicle just moves forward. And if I replace the CollisionPolygon with a CollisionShape everything works normally again.

Steps to reproduce:

  1. Create a VehicleBody with some (4) wheels.
  2. Add a CollisionPolygon.
  3. Export the game to any platform and run it.
@KoBeWi
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KoBeWi commented Nov 15, 2020

Can anyone still reproduce this bug in Godot 3.2.3 or any later release?

If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.

@angad-k
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angad-k commented Mar 8, 2021

Added a cuboidal collision polygon in place of the collision shape and exported the project. Could control the car in the exported just as I could in the editor.

@KoBeWi
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KoBeWi commented Mar 8, 2021

Closing as resolved. If you can still reproduce in Godot 3.2.4 rc3 or newer, comment with a reproduction project.

@KoBeWi KoBeWi closed this as completed Mar 8, 2021
@KoBeWi KoBeWi added this to the 3.2 milestone Mar 8, 2021
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