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Issue description: When using a VehicleBody with a CollisionShape everything works perfectly. But if I use a CollisionPolygon everything works normally in the editor, but when I export the project, I can't really steer and the Vehicle just moves forward. And if I replace the CollisionPolygon with a CollisionShape everything works normally again.
Steps to reproduce:
Create a VehicleBody with some (4) wheels.
Add a CollisionPolygon.
Export the game to any platform and run it.
The text was updated successfully, but these errors were encountered:
Can anyone still reproduce this bug in Godot 3.2.3 or any later release?
If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.
Added a cuboidal collision polygon in place of the collision shape and exported the project. Could control the car in the exported just as I could in the editor.
Godot version: 3.1.2.stable
OS/device including version: Manjaro / Windows 10
Issue description: When using a VehicleBody with a CollisionShape everything works perfectly. But if I use a CollisionPolygon everything works normally in the editor, but when I export the project, I can't really steer and the Vehicle just moves forward. And if I replace the CollisionPolygon with a CollisionShape everything works normally again.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: