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Issue description:
Im trying to use rigid body physics for car simulation with 6DOF Joint
Angular limits in Y/Z axis enabled, but wheel still can rotate around Y/Z axis.
This parameters doesnt work for me:
angular_limit_x/softness
angular_limit_x/restitution
angular_limit_x/damping
angular_limit_x/force_limit
Steps to reproduce:
Arrow keys - control vehicle.
Accelerate, turn in any direction - rear wheels will be rotated in Y/Z axis, despite of angular limits
based on your suggestion i figured out that more precise joints will just need more iterations.
a cheap workaround is to duplicate the same joint like 5 to 10 times. so if anyone out there desperately needs it to work just like me, duplicate the same joint for more iterations.
Calinou
changed the title
[Bullet] Angular limits in Generic 6DOF Joint doesn't work
[Bullet] Angular limits in Generic6DOFJoint doesn't work
Jan 9, 2022
Godot version:
3.1.1
OS/device including version:
Win 7
Issue description:
Im trying to use rigid body physics for car simulation with 6DOF Joint
Angular limits in Y/Z axis enabled, but wheel still can rotate around Y/Z axis.
This parameters doesnt work for me:
angular_limit_x/softness
angular_limit_x/restitution
angular_limit_x/damping
angular_limit_x/force_limit
Steps to reproduce:
Arrow keys - control vehicle.
Accelerate, turn in any direction - rear wheels will be rotated in Y/Z axis, despite of angular limits
Minimal reproduction project:
Car Using Physics.zip
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