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It should insert "on_sword_hit" (a string containing the function's name) rather than on_sword_hit() (a call to that function). This might or might not be related to the OP not starting autocompletion with " or ', but directly with the function name. Could also be related to #33425.
There currently is not a common fix for all the similar issues, mainly because there has been little work on fixing them. There could be a common fix, but it is not as much of a priority as is fixing the issues.
Still valid in 3.2.4 beta4
In 4.0 the autocompletion seems broken right now, but the issue is probably gone, because connect takes Callables (i.e. method name without parentheses). Should be fine to close.
Godot version:
3.2 beta1
Issue description:
![wqq8ksn1QT](https://user-images.githubusercontent.com/2223172/68627686-ae323c00-04de-11ea-9d02-e92d9486c4e7.gif)
Works correctly if you just select the method from list, but it means you can't search for method.
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