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Crashes when scaling terrain to 0 #32405
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Anytime the scale is 0, the bullet physics subsystem crashes. Secondly you're not equally scaling all three axes. |
For me it only print error to terminal:
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@fire should it be bounded to never go to 0 then? |
Similar to #14864. Scale should never go to zero for anything. |
Fixed with #41426, cherry-picked for 3.2.4. |
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Godot version:
3.2.alpha.colinou.edf9055b7
OS/device including version:
Windows 7 64 bit
Issue description:
Simple scene, with box mesh terrain and texture. When use mouse to transform, if I go below 0 engine crashes. Says driver error. If I go quickly and it doesn't hit exactly 0 it's fine.
Steps to reproduce:
Scale simple mesh to 0 height
Minimal reproduction project:
Box mesh in a 3d Scene.
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