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Godot version: official 3.1.1
OS/device including version:
Issue description: I have an issue with rigibody2d when transform scale x is set to -1. It flip my sprite upside down.
The demo scene is setup as show on the picture below:
Basically left unicorn is duplicated version of right unicorn with rigidbody2d scale x set to -1. When I play the scene the left unicorn is flipped.
That happens also when I wrap rigidbody2d with node2d and change x scale on that.
Steps to reproduce:
Minimal reproduction project:
unicorn_wars.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #12335
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Godot version:
official 3.1.1
OS/device including version:
Issue description:
I have an issue with rigibody2d when transform scale x is set to -1. It flip my sprite upside down.
The demo scene is setup as show on the picture below:
Basically left unicorn is duplicated version of right unicorn with rigidbody2d scale x set to -1. When I play the scene the left unicorn is flipped.
That happens also when I wrap rigidbody2d with node2d and change x scale on that.
Steps to reproduce:
Minimal reproduction project:
unicorn_wars.zip
The text was updated successfully, but these errors were encountered: