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Option to Remove delete node confirmation #30805
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We could add an editor setting to toggle it off but removing is bad idea. New users will have trouble. |
Yeah definitely as an option. Even as a new user though, I would think they can undo if they accidentally delete. Just a note that other software with object hierarchies also deletes without confirmation as well (Unity, Blender, Maya) |
Maybe both can be combined. After all, if you accidentally delete something, there's always undo. |
Looks like there's a |
I think it makes sense to remove the node confirmation too, as long as undo support works reliably. |
I can't believe this is an issue, lol..
haha |
Closing this as per #30816 (comment) The only benefit of removing this confirmation is that it wouldn't appear from context menu (and if someone wants to remove confirmation, I doubt they use the context menu). |
I have a feature request to have an option to remove the "Delete Node(s)?" confirmation when deleting a node the the scene:
Godot version: 3.1.1 Standard 64bit
OS/device including version: Windows 10
It is a bit redundant to have it there, the delete key is pretty far from everything else so it's a bit hard to fat finger it and you can always undo it pretty easily. It can be a bit obstructing for people who like to work by starting rough and by prototyping. Then polishing afterwards.
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