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Create a way to browse packed resources inside .pck file #29655
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I read this and using this. Can you please elaborate a little bit on how can I iterate through resources in a directory inside a .pck file? |
A workaround for now is to generate a text file containing a list of paths in a directory, and making sure it's exported using a non-resource export filter (like |
This does not negate the bug (non-obvious |
Yes, I understand the possible workaround and is well aware of export options. I reported this because I believe |
Duplicate of #25672. |
Godot version:
3.1
Issue description:
I have a directory called Levels with a bunch of json files I use as level templates. While developing I used
Directory
to iterate through them and load them. But when I export the project there is no (known to me) way to do this, so I end up with an empty list.Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: