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Decided to revisit these to see if they're usable, and when trying to change the inertia in script, I got rather bad results. This video shows some pairs of shapes, with and without custom inertia.
The one of the left is without, and is the expected result, the copy on the right is with some inertia set.
Steps to reproduce:
Make some RigidBody2Ds, and in script set their inertia property. Values closer to 1 seem to be the most unstable.
Godot version:
8c923fc
OS/device including version:
Win10 64-bit
Issue description:
Decided to revisit these to see if they're usable, and when trying to change the inertia in script, I got rather bad results. This video shows some pairs of shapes, with and without custom inertia.
The one of the left is without, and is the expected result, the copy on the right is with some inertia set.
Steps to reproduce:
Make some RigidBody2Ds, and in script set their inertia property. Values closer to 1 seem to be the most unstable.
Minimal reproduction project:
RigidBody Bug.zip
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