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Issue description:
High level multiplayer API allows passing Objects with scripts to peers. This opens up a remote code execution exploit.
Steps to reproduce:
Initialize NetworkedMultiplayerENet on a client and server, connect them, and set them as the network peer interfaces for their respective scene trees. Pass scripted object over RPC.
Godot version:
3.1
OS/device including version:
Debian 9
Issue description:
High level multiplayer API allows passing Objects with scripts to peers. This opens up a remote code execution exploit.
Steps to reproduce:
Initialize NetworkedMultiplayerENet on a client and server, connect them, and set them as the network peer interfaces for their respective scene trees. Pass scripted object over RPC.
Minimal reproduction project:
Exploit.zip
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