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Issue description:
With the move_and_slide or the move_and_slide_with_snap with snap argument == Vector2(0,0) and if a rayShape collides with a vertical wall it snaps to the platformer above.
The rayShape behaviour:
The expected:
The expected behavior of rayShape when the move_and_slide_with_snapsnap argument is (0,0) or using the move_and_slide and the character is colliding with a vertical wall would not to leaning the wall but without the snap? Or maybe ignore the vertical wall?
Note: it is working perfectly with slopes.
Steps to reproduce:
Create an platformer game and add a collisionShape2D with a rayShape shape to kinematic body for the slopes.
Use the move_and_slide or the move_and_slide_with_snap with snap argument == (0,0).
Jump or move in a vertical wall direction.
The text was updated successfully, but these errors were encountered:
AttackButton
changed the title
RayShape using move_and_slide or move_and_slide_with_snap with snap argument == (0,0) snaps into vectical wall
RayShape using move_and_slide or move_and_slide_with_snap with snap argument == (0,0) snaps into a vectical wall
Feb 28, 2019
AttackButton
changed the title
RayShape using move_and_slide or move_and_slide_with_snap with snap argument == (0,0) snaps into a vectical wall
RayShape using move_and_slide or move_and_slide_with_snap with snap argument == (0,0) snaps into a verctical wall
Sep 28, 2019
AttackButton
changed the title
RayShape using move_and_slide or move_and_slide_with_snap with snap argument == (0,0) snaps into a verctical wall
RayShape using move_and_slide or move_and_slide_with_snap with snap argument == (0,0) snaps into a vertical wall
Sep 28, 2019
Godot version:
3.1 Beta 8
Issue description:
With the
move_and_slide
or themove_and_slide_with_snap
with snap argument ==Vector2(0,0)
and if arayShape
collides with a vertical wall it snaps to the platformer above.The rayShape behaviour:
The expected:
The expected behavior of
rayShape
when themove_and_slide_with_snap
snap argument is (0,0)
or using themove_and_slide
and the character is colliding with a vertical wall would not to leaning the wall but without the snap? Or maybe ignore the vertical wall?Note: it is working perfectly with slopes.
Steps to reproduce:
Minimal reproduction project:
rayShape_snap_platformer.zip
The text was updated successfully, but these errors were encountered: