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iOS export configuration needs better validation #24866
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Thanks. Yes, that fixed it. So let's get more concrete about the bug then that needs to be addressed:
StoreKit was already added in my case. |
akien-mga
changed the title
Exported iOS projects cannot be deployed with 3.1 beta
iOS export configuration needs better validation
Jan 13, 2019
CC @bruvzg - I think some of these items have been implemented since then, is the current state good enough to close this issue or is there more validation that could be done? |
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Godot version:
3.1 beta
OS/device including version:
macOS Mojave, Xcode
Issue description:
I've got a project that I'd like to export to iOS. The project can be found here: https://github.com/Krumelur/GodotTesting/tree/godot31_issue_24866
The export itself succeeds and I end up with an Xcode project file.
Deploying the project to a device fails with an error saying:
"App installation failed - No code signature found."
The reason is that no signing certificate is selected but cannot be selected. My assumption is that there is some Xcode project file compatibility issues. See video for details.
Steps to reproduce:
See videos for details. It will show exactly what I'm doing:
https://www.youtube.com/watch?v=5tXRo7uRPFE
Minimal reproduction project:
see above
The text was updated successfully, but these errors were encountered: