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The game crashes when it hits scripts/ship.gd:30, specifically remove_child(character). Character in this case is the instance of player.tscn in test_world.tscn. I don't get an error in the editor when it crashes, so I'm not sure what could be causing this.
0:00:00:0469 - This function can't be used during the in/out signal.
----------
Type:Error
Description: This function can't be used during the in/out signal.
Time: 0:00:00:0469
C Error: Condition ' locked ' is true.
C Source: scene/2d/area_2d.cpp:324
C Function: _clear_monitoring
Try using call_deferred with a function used to process the removal of the node.
Godot version:
v3.0.6 stable, x64
OS/device including version:
Linux arch 4.17.14, x64
Issue description:
The game crashes when it hits
scripts/ship.gd:30
, specificallyremove_child(character)
. Character in this case is the instance ofplayer.tscn
intest_world.tscn
. I don't get an error in the editor when it crashes, so I'm not sure what could be causing this.Steps to reproduce:
Minimal reproduction project:
pirate_game.zip
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