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Going back in the Inspector while editing a GridMap node makes it and the previous node selected #21297
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Hi, I'd like to help. Could you specify steps to recreate the bug? |
@vazzup Basically what's said in the title, select a GridMap node, go back in the inspector, using these: And both the GridMap and the previous node will be selected. |
Ok, thanks. Will look into it |
I can confirm this happens in 3.0.2 and 3.0.6. The inspector arrows don't seem to disselect what is in the history. I've also seen that this works with more nodes than just the gridmap node. |
Yes, it is also a bug in the master branch. Also, if there are multiple previous nodes, all of them get selected. |
I'm looking at the editor_node.cpp file and I think the change will be around line no. 1476 in the _edit_current function. |
Hi, after digging deep, I'm a bit stuck with this bug. I think the bug may be from the EditorInspector::update_tree function, but I can't say for sure. Can someone else please point me in the right direction? |
theres also strange behavior while debugging remote tree (which is running on android device), Just mentioning it here, since it sounds similar, ...but perhaps i should make a new issue for this. |
Hi! I'm able to reproduce the bug, but it doesn't seem to be related to GridMaps only. In my case, any node will cause this issue. It doesn't seem to influence functionality, however, since the inspector displays the correct Node and its properties. The only issue is that several nodes look highlighted. Additionally, the further you go back in history, the more Nodes get highlighted (once again, not influencing functionality, but aesthetics only). EDIT: FYI, the behavior stays the same no matter whether I move forward or backward in history. |
Godot version:
2db4942
Issue description:

Basically this:
The text was updated successfully, but these errors were encountered: