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Organizing Godot 3.1 Alpha #20313
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Typed GDScript is pretty much done and ready to merge. I want some broader testing to catch potential issues. |
Does @djrm have any theme improvements for 3.1 or is it just focused on usability improvements? Also before this thread gets flooded with them...are issue numbers okay to post here? |
Is #9046 going to be pushed to 3.2? |
@CCODE05B No. No further 3D work will be done until port to Vulkan happens after 3.1 is out. |
@gaudecker I need to update that tracker, some things in it have been solved since. Also, #19501 ? |
@gaudecker @Zylann Yes, the issue/that tracker will likely have to wait until reduz can work on renderer features again after 3.2/Vulkan. |
Personally, I would love if #15561 made it into 3.1 to simplify error handling. Being able to do
or similar would be a welcome improvement over
|
what about converting text resource to binary when exporting? |
I need to fix #19935 before alpha (besides finishing the warnings thing). |
Seems I was wrong, Inverse Kinematics (IK) was not yet merged: #18699 |
We're waiting on IK and further fixes to GLES2 (particles and whatnots), I guess? |
@Zireael07 CPU particles are already on master, but 2D version is still missing, it seems? |
Of course, it makes sense to delay these (most likely GPU assisted) techniques until Vulkan, but am I right in assuming that they would not be useable in mobile / low-end anyway? Just as for particles, wouldn't make sense to also have a CPU culling technique available? Something like the room / portal technique of Godot 2? |
@karroffel @reduz Will batching for 2D is still missing in 3.1 ? |
@Geequlim There is someone working on it |
So what are we missing at this point? |
How about qwerty scancodes: #18020 ? |
Amazing work! |
Also BTW is GSOC work going to get in 3.1? |
For VR games (which happens to be what I'm working on), there are still issues with the UI making it end up in a confused state when either the camera or the UI plane moves. It would be nice if mouse-over checking could get some love before 3.1 so that Godot can finally handle VR titles with world interaction. Issues + repro (no VR required): #16536 |
There are many (old) issues on 2D physics, those will start being addressed for 3.1 or kicked to 3.2? |
As we're nearing beta, closing. |
We should start organizing work for 3.1 alpha. I myself am done with what I was working with, so opening this issue with the intention of making sure we are all on the same page and what needs to be done is done.
GLES2
@karroffel Is working on GLES2. I think his work is more or less complete, or in a good enough state so users can start testing it. What is missing?
Mono
@neikeq Has been doing a lot of fixes to export and debugging. Is there anything else that should be included?
Typed GDScript
@vnen's work on typed GDScript is more or less done, is there anything missing for merging?
Physics improvements
@AndreaCatania has working PRs for IK and softbodies, which should be completed and merged. Both where more or less done.
Visual script UX improvements
@fire was working on several VS improvements, i think his work was almost ready for merging
Android Export
@hpvb fixed the exporter, and is working on adding built-in signing support, so we don't depend on installing Java if you want to do basic exports. Also working on some Godot optimizations.
What am I missing?
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