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Linux eb 4.17.2-1-ARCH #1 SMP PREEMPT Sat Jun 16 11:08:59 UTC 2018 x86_64 GNU/Linux
Issue description:
Collisions of RigidBody2D are offsetted when moving.
In our current project we swap the mode back and forth from MODE_CHARACTER to MODE_KINEMATIC.
KinematicBody2D seems not affected.
Steps to reproduce:
See the attached demo scenes, videos and gif.
Godot version:
9f82368
OS/device including version:
Linux eb 4.17.2-1-ARCH #1 SMP PREEMPT Sat Jun 16 11:08:59 UTC 2018 x86_64 GNU/Linux
Issue description:
Collisions of RigidBody2D are offsetted when moving.
In our current project we swap the mode back and forth from MODE_CHARACTER to MODE_KINEMATIC.
KinematicBody2D seems not affected.
Steps to reproduce:
See the attached demo scenes, videos and gif.
Minimal reproduction project:
(use arrow keys to move)
collisionOffsetIssue.zip
video1
video2
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