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Godot crashing on this C# project #20078
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ugh, maybe you could put this really big trace on pastebin or something like it |
here it is: https://pastebin.com/nWQu598T |
Did you install mono 5.12.0 on your distribution? |
Yes, mono 5.12.0 installed. I also tested on Windows, it is crashing there too. |
Hmm.... I forgot to mention this bug is also occurs on Godot 3.1 |
CC @neikeq |
I'm having similar problems, what I do is I delete .mono folder. Does it help you? |
Seems to work fine in 3.1 beta 6 (after removing the |
Godot version:
3.0.5, 3.1
OS/device including version:
Windows 10
Linux Elementary OS 0.4.1
Issue description:
It looks like the crash occurs because the autoload script runs when the editor starts
https://pastebin.com/nWQu598T
Minimal reproduction project:
ArrayMesh test.zip
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