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I try to make a simple ragdoll and the movement went crazy with bullet but not in godot physics. I think it has something to do with the size of objects.
I tried to test with default size collision shapes and rigidbodies with joints and the result is stable. So I guess it is related to the size as the collision shapes have the size pram smaller than 1 in the attach project.
Steps to reproduce:
check project , switch physics engine and run the scene
Still valid in 3.2.4 beta3
Changing mass doesn't fix it.
pouleyKetchoupp
changed the title
Rigidbodies have crazy movement when used with joints
[Bullet] Rigidbodies have crazy movement when used with joints
Jan 20, 2021
Godot version:
3.0.2
OS/device including version:
linux mint
Issue description:
I try to make a simple ragdoll and the movement went crazy with bullet but not in godot physics. I think it has something to do with the size of objects.
I tried to test with default size collision shapes and rigidbodies with joints and the result is stable. So I guess it is related to the size as the collision shapes have the size pram smaller than 1 in the attach project.
Steps to reproduce:
check project , switch physics engine and run the scene
Minimal reproduction project:
BUG.zip
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