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[Bullet] Rigidbodies have crazy movement when used with joints #18632

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Tracked by #45022
ZX-WT opened this issue May 5, 2018 · 4 comments
Open
Tracked by #45022

[Bullet] Rigidbodies have crazy movement when used with joints #18632

ZX-WT opened this issue May 5, 2018 · 4 comments

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@ZX-WT
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ZX-WT commented May 5, 2018

Godot version:

3.0.2

OS/device including version:

linux mint

Issue description:

I try to make a simple ragdoll and the movement went crazy with bullet but not in godot physics. I think it has something to do with the size of objects.

I tried to test with default size collision shapes and rigidbodies with joints and the result is stable. So I guess it is related to the size as the collision shapes have the size pram smaller than 1 in the attach project.

Steps to reproduce:
check project , switch physics engine and run the scene

Minimal reproduction project:

BUG.zip

@ghost ghost added this to the 3.1 milestone Jun 22, 2018
@akien-mga akien-mga modified the milestones: 3.1, 3.2 Jan 22, 2019
@akien-mga
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CC @AndreaCatania

@akien-mga
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Still valid in the current master branch.

@akien-mga akien-mga modified the milestones: 3.2, 4.0 Jan 6, 2020
@AndreaCatania
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I didn't have the time to check this yet. However the instability may come from the too small body weight.

@KoBeWi
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KoBeWi commented Dec 10, 2020

Still valid in 3.2.4 beta3
Changing mass doesn't fix it.

@pouleyKetchoupp pouleyKetchoupp changed the title Rigidbodies have crazy movement when used with joints [Bullet] Rigidbodies have crazy movement when used with joints Jan 20, 2021
@rburing rburing modified the milestones: 4.0, 3.x Feb 22, 2023
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