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Hi,
With Godot 3, it seems the set_render_target_to_screen_rect function for viewport was removed. Is there any replacement of this function, or any workaround?
I was using this function in Godot 2.x to display my pixel perfect game scaled up by integers values only, and with black bars around the viewport.
The text was updated successfully, but these errors were encountered:
Hi,
With Godot 3, it seems the
set_render_target_to_screen_rect
function for viewport was removed. Is there any replacement of this function, or any workaround?I was using this function in Godot 2.x to display my pixel perfect game scaled up by integers values only, and with black bars around the viewport.
The text was updated successfully, but these errors were encountered: