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Hello. I am C# developer experienced in unity3D and very interesting in godot since it support C#
I wonder that is it already support nuget, xamarin and netstandard library?
Is it not, when it?
And if it is, where is the document about it?
If godot would build mobile with xamarin it would be easy to write native wrapper and reuse all native library with it so I could start working on godot soon
The text was updated successfully, but these errors were encountered:
@neikeq this can be closed right? Nuget support exists now iirc. Not sure about xamarin but I believe that discussion could be added to #20268 and #20267
godot could theoretically implement both android and ios in the same way as unity, I mean implement it with its own IL to android/ios compiler independently from xamarin. But the result is that godot would not compatible with xamarin and cannot reuse xamarin code base. So what I propose here is godot should use xamarin specifically, not just export to ios and android
Hello. I am C# developer experienced in unity3D and very interesting in godot since it support C#
I wonder that is it already support nuget, xamarin and netstandard library?
Is it not, when it?
And if it is, where is the document about it?
If godot would build mobile with xamarin it would be easy to write native wrapper and reuse all native library with it so I could start working on godot soon
The text was updated successfully, but these errors were encountered: