Display correct symbol in warning when unique name is used without @onready annotation #102389
+10
−1
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Closes #102386.
This adds a few lines of code to the procedure generating the warning. It simply checks if the path being used in shorthand begins with "%", and if so uses that symbol instead of "$" for the warning.
Godot.4.4.Fixed.Error.Message.about.Unique.Name.Nodes.mp4