-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crashes when running exported game in the MicroK8s Kubernetes environment #102385
Labels
Comments
I have created an empty project and export, then deploy it to Kubernetes and the same error happen.
|
github-project-automation
bot
moved this to For team assessment
in Platforms Issue Triage
Feb 4, 2025
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Tested versions
System information
Ubuntu 24.04 docker image
Issue description
When exporting my server to run in a Kubernetes environment, it crashes for various reasons depending on the version of Godot I am using.
For Godot 4.3 Mono, I get this error when importing project using my Ubuntu 24.04 development machine:
I had to compile the engine from dev-7. However, when running the app I got this error:
For Godot 4.4 beta 2 Mono, I get this error when running the app:
I’m not sure why there is this discrepancy, but when I run the Docker image directly, no crash occurs.
If you need any information, please leave a comment or any suggestion to debug it. Please let me know!
Steps to reproduce
I simply export my app and run it in the MicroK8s environment. The game server must be created using the Fleet resource from Agones.
Here is the full
agones-game-server.yaml
file:The text was updated successfully, but these errors were encountered: