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It was supposedly fixed in #94835
But I'm still facing this.
I have a simple mesh of 12 vertices parented to a single bone.
When I launch on my phone (after exporting apk) it takes a long time to load. The game runs. But when I close and try to start the game again, it crashes. Until I clear cache and data. Exactly as mentioned in #94835
I'm using GL compatibility.
Any other detail I missed, please let me know.
Steps to reproduce
Just launch a new project in godot 4.3.stable.
Import any simple rigged mesh, even if it's one bone.
export to android apk.
Install on your phone (ideally one with PowerVR GE8320 GPU).
And will be in a future release of 4.3.x, if you see the PR that solved this has a cherrypick:4.3 tag on it, this means it will be added to a future version of 4.3.x
Tested versions
System information
Android 14 - Godot 4.3.stable.flathub - PowerVR GE8320 GPU
Issue description
I'm new at this but I will try to mention everything I can so please bear with me.
Issue seems similar to #93406
It was supposedly fixed in #94835
But I'm still facing this.
I have a simple mesh of 12 vertices parented to a single bone.
When I launch on my phone (after exporting apk) it takes a long time to load. The game runs. But when I close and try to start the game again, it crashes. Until I clear cache and data. Exactly as mentioned in #94835
I'm using GL compatibility.
Any other detail I missed, please let me know.
Steps to reproduce
Minimal reproduction project (MRP)
bugtest.zip
Just export this project as apk
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