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The error message for missing .NET install requests version 6.0, but actually needs 8.0. This appeared when attempting to run 4.4 dev 7 with .Net 7.0 installed, and confused me for a bit. Installing .NET 9.0 made it stop appearing on application start.
Also, I don't usually create GitHub issues, but I knew I could document a small issue like this. Let me know if I've done anything improperly.
Steps to reproduce
Start godot 4.4 dev 7, without .NET 8.0+ installed.
Minimal reproduction project (MRP)
N/A. Occurs before opening a project.
The text was updated successfully, but these errors were encountered:
PS D:\daem> dotnet add package Godot.NET.Sdk
D:\daem\Daem.csproj : error : Could not resolve SDK "Godot.NET.Sdk". Exactly one of the probing messages below indicate
s why we could not resolve the SDK. Investigate and resolve that message to correctly specify the SDK.
D:\daem\Daem.csproj : error : SDK resolver "Microsoft.DotNet.MSBuildWorkloadSdkResolver" returned null.
D:\daem\Daem.csproj : error : Unable to find package Godot.NET.Sdk with version (= 4.4.0-dev.7)
D:\daem\Daem.csproj : error : - Found 106 version(s) in nuget.org [ Nearest version: 4.4.0-dev.6 ]
D:\daem\Daem.csproj : error : - Found 0 version(s) in Microsoft Visual Studio Offline Packages
D:\daem\Daem.csproj : error MSB4236: The SDK 'Godot.NET.Sdk/4.4.0-dev.7' specified could not be found.
Unable to create dependency graph file for project 'D:\daem\Daem.csproj'. Cannot add package reference.
4.4.0-dev.7 doesn't seem to exist on nuget yet. Closest version is 4.4.0-dev.6
I'm willing to bet it's still uploading/propagating, seeing as dev 7 released today. Will check again later. Excited to have jolt in the engine!
Tested versions
System information
Godot v4.4.dev7.mono - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i5-7640X CPU @ 4.00GHz (4 threads)
Issue description
The error message for missing .NET install requests version 6.0, but actually needs 8.0. This appeared when attempting to run 4.4 dev 7 with .Net 7.0 installed, and confused me for a bit. Installing .NET 9.0 made it stop appearing on application start.
Also, I don't usually create GitHub issues, but I knew I could document a small issue like this. Let me know if I've done anything improperly.
Steps to reproduce
Start godot 4.4 dev 7, without .NET 8.0+ installed.
Minimal reproduction project (MRP)
N/A. Occurs before opening a project.
The text was updated successfully, but these errors were encountered: