/*
bParse
Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_BULLET_FILE_H
#define B3_BULLET_FILE_H
#include "b3File.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "b3Defines.h"
#include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h"
namespace bParse
{
// ----------------------------------------------------- //
class b3BulletFile : public bFile
{
protected:
char* m_DnaCopy;
public:
b3AlignedObjectArray<bStructHandle*> m_softBodies;
b3AlignedObjectArray<bStructHandle*> m_rigidBodies;
b3AlignedObjectArray<bStructHandle*> m_collisionObjects;
b3AlignedObjectArray<bStructHandle*> m_collisionShapes;
b3AlignedObjectArray<bStructHandle*> m_constraints;
b3AlignedObjectArray<bStructHandle*> m_bvhs;
b3AlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
b3AlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
b3AlignedObjectArray<char*> m_dataBlocks;
b3BulletFile();
b3BulletFile(const char* fileName);<--- Class 'b3BulletFile' has a constructor with 1 argument that is not explicit. [+]Class 'b3BulletFile' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
b3BulletFile(char* memoryBuffer, int len);
virtual ~b3BulletFile();
virtual void addDataBlock(char* dataBlock);<--- Function in derived class
// experimental
virtual int write(const char* fileName, bool fixupPointers = false);<--- Function in derived class
virtual void parse(int verboseMode);<--- Function in derived class
virtual void parseData();<--- Function in derived class
virtual void writeDNA(FILE* fp);<--- Function in derived class
void addStruct(const char* structType, void* data, int len, void* oldPtr, int code);
};
}; // namespace bParse
#endif //B3_BULLET_FILE_H