From e57244edc67eb25edd2d574d45f50261c26c5513 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 16 Apr 2024 09:21:26 +0200 Subject: [PATCH] Update changelog for 4.2.2 --- CHANGELOG.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 704ef46e31d7..f4b575b74496 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -347,6 +347,7 @@ branches, and linked at the [end of this file](#Past-releases). - Properly calculate binormal when creating SurfaceTool from arrays ([GH-88725](https://github.com/godotengine/godot/pull/88725)). - Multiple fixes for compressed meshes ([GH-88738](https://github.com/godotengine/godot/pull/88738)). - Fix wrong indexing when generating dummy tangents in GLTF import ([GH-88931](https://github.com/godotengine/godot/pull/88931)). +- Add `--import` command-line flag ([GH-90431](https://github.com/godotengine/godot/pull/90431)). #### Input @@ -449,11 +450,14 @@ branches, and linked at the [end of this file](#Past-releases). - Fix 2D normals for transposed texture ([GH-87225](https://github.com/godotengine/godot/pull/87225)). - Disable scissor test after rendering batches in compatibility renderer ([GH-87489](https://github.com/godotengine/godot/pull/87489)). - Significantly improve the speed of shader compilation in compatibility backend ([GH-87553](https://github.com/godotengine/godot/pull/87553)). +- Free dummy renderer objects ([GH-87710](https://github.com/godotengine/godot/pull/87710)). - Do not reflect the origin lines in a mirror ([GH-87757](https://github.com/godotengine/godot/pull/87757)). +- Fix missing instance type in dummy renderer ([GH-88097](https://github.com/godotengine/godot/pull/88097)). - Make `RID_Owner` threadsafe in `TextureStorage` for GLES3 ([GH-88205](https://github.com/godotengine/godot/pull/88205)). - Disable ReShade in the editor and project manager (if run via Vulkan) ([GH-88316](https://github.com/godotengine/godot/pull/88316)). - Make dummy rendering server appear as a high end platform to fix vulkan shader compile error when exporting ([GH-88409](https://github.com/godotengine/godot/pull/88409)). - Fix shader cache with transform feedback on some Android devices ([GH-88573](https://github.com/godotengine/godot/pull/88573)). +- Fail early if shader mode is invalid in dummy renderer ([GH-88581](https://github.com/godotengine/godot/pull/88581)). - Add fix for TAA passes rendering black meshes on XR ([GH-88830](https://github.com/godotengine/godot/pull/88830)). - Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals ([GH-89253](https://github.com/godotengine/godot/pull/89253)). - Fix missed light clusters when inside clipped lights ([GH-89450](https://github.com/godotengine/godot/pull/89450)). @@ -465,6 +469,8 @@ branches, and linked at the [end of this file](#Past-releases). - Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv ([GH-84348](https://github.com/godotengine/godot/pull/84348)). - Check if the ref shader is valid in visual shader's `_update_option_menu` ([GH-87356](https://github.com/godotengine/godot/pull/87356)). +- Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions` ([GH-88021](https://github.com/godotengine/godot/pull/88021)). +- Change shader compiler default setting to avoid doctool error ([GH-88996](https://github.com/godotengine/godot/pull/88996)). #### XR