diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 0c6a048af6c9..2b372cb88d4a 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1444,7 +1444,7 @@ void main() { vec2 anisotropy_flow = vec2(1.0, 0.0); #ifdef PREMUL_ALPHA_USED float premul_alpha = 1.0; -#endif PREMUL_ALPHA_USED +#endif // PREMUL_ALPHA_USED #ifndef FOG_DISABLED vec4 fog = vec4(0.0); #endif // !FOG_DISABLED @@ -2151,5 +2151,5 @@ void main() { #ifdef PREMUL_ALPHA_USED frag_color.rgb *= premul_alpha; -#endif PREMUL_ALPHA_USED +#endif // PREMUL_ALPHA_USED }