diff --git a/doc/classes/NavigationMeshSourceGeometryData2D.xml b/doc/classes/NavigationMeshSourceGeometryData2D.xml
index 3f6fcc733a06..9c05248eff0f 100644
--- a/doc/classes/NavigationMeshSourceGeometryData2D.xml
+++ b/doc/classes/NavigationMeshSourceGeometryData2D.xml
@@ -47,6 +47,13 @@
Returns [code]true[/code] when parsed source geometry data exists.
+
+
+
+
+ Adds the geometry data of another [NavigationMeshSourceGeometryData2D] to the navigation mesh baking data.
+
+
diff --git a/doc/classes/NavigationMeshSourceGeometryData3D.xml b/doc/classes/NavigationMeshSourceGeometryData3D.xml
index ffa8163eaaec..a3dcd4d209ce 100644
--- a/doc/classes/NavigationMeshSourceGeometryData3D.xml
+++ b/doc/classes/NavigationMeshSourceGeometryData3D.xml
@@ -57,6 +57,13 @@
Returns [code]true[/code] when parsed source geometry data exists.
+
+
+
+
+ Adds the geometry data of another [NavigationMeshSourceGeometryData3D] to the navigation mesh baking data.
+
+
diff --git a/scene/resources/navigation_mesh_source_geometry_data_2d.cpp b/scene/resources/navigation_mesh_source_geometry_data_2d.cpp
index fabe1659c68d..7c33aa9e388d 100644
--- a/scene/resources/navigation_mesh_source_geometry_data_2d.cpp
+++ b/scene/resources/navigation_mesh_source_geometry_data_2d.cpp
@@ -113,6 +113,12 @@ void NavigationMeshSourceGeometryData2D::add_obstruction_outline(const PackedVec
}
}
+void NavigationMeshSourceGeometryData2D::merge(const Ref &p_other_geometry) {
+ // No need to worry about `root_node_transform` here as the data is already xformed.
+ traversable_outlines.append_array(p_other_geometry->traversable_outlines);
+ obstruction_outlines.append_array(p_other_geometry->obstruction_outlines);
+}
+
void NavigationMeshSourceGeometryData2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData2D::clear);
ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData2D::has_data);
@@ -126,6 +132,8 @@ void NavigationMeshSourceGeometryData2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_traversable_outline", "shape_outline"), &NavigationMeshSourceGeometryData2D::add_traversable_outline);
ClassDB::bind_method(D_METHOD("add_obstruction_outline", "shape_outline"), &NavigationMeshSourceGeometryData2D::add_obstruction_outline);
+ ClassDB::bind_method(D_METHOD("merge", "other_geometry"), &NavigationMeshSourceGeometryData2D::merge);
+
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "traversable_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_traversable_outlines", "get_traversable_outlines");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "obstruction_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_obstruction_outlines", "get_obstruction_outlines");
}
diff --git a/scene/resources/navigation_mesh_source_geometry_data_2d.h b/scene/resources/navigation_mesh_source_geometry_data_2d.h
index 985f90fb9e7b..4accdbc1f4af 100644
--- a/scene/resources/navigation_mesh_source_geometry_data_2d.h
+++ b/scene/resources/navigation_mesh_source_geometry_data_2d.h
@@ -71,6 +71,8 @@ class NavigationMeshSourceGeometryData2D : public Resource {
bool has_data() { return traversable_outlines.size(); };
void clear();
+ void merge(const Ref &p_other_geometry);
+
NavigationMeshSourceGeometryData2D() {}
~NavigationMeshSourceGeometryData2D() { clear(); }
};
diff --git a/scene/resources/navigation_mesh_source_geometry_data_3d.cpp b/scene/resources/navigation_mesh_source_geometry_data_3d.cpp
index e39ffab47a10..43fb592bba82 100644
--- a/scene/resources/navigation_mesh_source_geometry_data_3d.cpp
+++ b/scene/resources/navigation_mesh_source_geometry_data_3d.cpp
@@ -165,6 +165,17 @@ void NavigationMeshSourceGeometryData3D::add_faces(const PackedVector3Array &p_f
_add_faces(p_faces, root_node_transform * p_xform);
}
+void NavigationMeshSourceGeometryData3D::merge(const Ref &p_other_geometry) {
+ // No need to worry about `root_node_transform` here as the vertices are already xformed.
+ const int64_t number_of_vertices_before_merge = vertices.size();
+ const int64_t number_of_indices_before_merge = indices.size();
+ vertices.append_array(p_other_geometry->vertices);
+ indices.append_array(p_other_geometry->indices);
+ for (int64_t i = number_of_indices_before_merge; i < indices.size(); i++) {
+ indices.set(i, indices[i] + number_of_vertices_before_merge / 3);
+ }
+}
+
void NavigationMeshSourceGeometryData3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMeshSourceGeometryData3D::set_vertices);
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMeshSourceGeometryData3D::get_vertices);
@@ -178,6 +189,7 @@ void NavigationMeshSourceGeometryData3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh);
ClassDB::bind_method(D_METHOD("add_mesh_array", "mesh_array", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh_array);
ClassDB::bind_method(D_METHOD("add_faces", "faces", "xform"), &NavigationMeshSourceGeometryData3D::add_faces);
+ ClassDB::bind_method(D_METHOD("merge", "other_geometry"), &NavigationMeshSourceGeometryData3D::merge);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_indices", "get_indices");
diff --git a/scene/resources/navigation_mesh_source_geometry_data_3d.h b/scene/resources/navigation_mesh_source_geometry_data_3d.h
index 10048773feb1..5f6869297103 100644
--- a/scene/resources/navigation_mesh_source_geometry_data_3d.h
+++ b/scene/resources/navigation_mesh_source_geometry_data_3d.h
@@ -68,6 +68,8 @@ class NavigationMeshSourceGeometryData3D : public Resource {
void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform);
void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
+ void merge(const Ref &p_other_geometry);
+
NavigationMeshSourceGeometryData3D() {}
~NavigationMeshSourceGeometryData3D() { clear(); }
};
diff --git a/tests/servers/test_navigation_server_3d.h b/tests/servers/test_navigation_server_3d.h
index b5547f2c948a..827a1bed17c7 100644
--- a/tests/servers/test_navigation_server_3d.h
+++ b/tests/servers/test_navigation_server_3d.h
@@ -35,8 +35,6 @@
#include "scene/resources/3d/primitive_meshes.h"
#include "servers/navigation_server_3d.h"
-#include "tests/test_macros.h"
-
namespace TestNavigationServer3D {
// TODO: Find a more generic way to create `Callable` mocks.
@@ -580,6 +578,51 @@ TEST_SUITE("[Navigation]") {
}
#endif // DISABLE_DEPRECATED
+ TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") {
+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
+
+ // Prepare scene tree with simple mesh to serve as an input geometry.
+ Node3D *node_3d = memnew(Node3D);
+ SceneTree::get_singleton()->get_root()->add_child(node_3d);
+ Ref plane_mesh = memnew(PlaneMesh);
+ plane_mesh->set_size(Size2(10.0, 10.0));
+ MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
+ mesh_instance->set_mesh(plane_mesh);
+ node_3d->add_child(mesh_instance);
+
+ Ref navigation_mesh = memnew(NavigationMesh);
+ Ref source_geometry = memnew(NavigationMeshSourceGeometryData3D);
+ CHECK_EQ(source_geometry->get_vertices().size(), 0);
+ CHECK_EQ(source_geometry->get_indices().size(), 0);
+
+ navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
+ CHECK_EQ(source_geometry->get_vertices().size(), 12);
+ CHECK_EQ(source_geometry->get_indices().size(), 6);
+
+ SUBCASE("By default, parsing should remove any data that was parsed before") {
+ navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
+ CHECK_EQ(source_geometry->get_vertices().size(), 12);
+ CHECK_EQ(source_geometry->get_indices().size(), 6);
+ }
+
+ SUBCASE("Parsed geometry should be extendible with other geometry") {
+ source_geometry->merge(source_geometry); // Merging with itself.
+ const Vector vertices = source_geometry->get_vertices();
+ const Vector indices = source_geometry->get_indices();
+ REQUIRE_EQ(vertices.size(), 24);
+ REQUIRE_EQ(indices.size(), 12);
+ // Check if first newly added vertex is the same as first vertex.
+ CHECK_EQ(vertices[0], vertices[12]);
+ CHECK_EQ(vertices[1], vertices[13]);
+ CHECK_EQ(vertices[2], vertices[14]);
+ // Check if first newly added index is the same as first index.
+ CHECK_EQ(indices[0] + 4, indices[6]);
+ }
+
+ memdelete(mesh_instance);
+ memdelete(node_3d);
+ }
+
// This test case uses only public APIs on purpose - other test cases use simplified baking.
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();