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Add Jolt Physics as an alternative 3D physics engine
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Co-authored-by: Jorrit Rouwe <[email protected]>
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mihe and jrouwe committed Dec 7, 2024
1 parent aa8d9b8 commit 828ab60
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12 changes: 12 additions & 0 deletions COPYRIGHT.txt
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Expand Up @@ -101,6 +101,13 @@ Copyright: 2007, Starbreeze Studios
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat and Zlib

Files: ./modules/jolt_physics/spaces/jolt_temp_allocator.cpp
Comment: Jolt Physics
Copyright: 2021, Jorrit Rouwe
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat

Files: ./modules/lightmapper_rd/lm_compute.glsl
Comment: Joint Non-Local Means (JNLM) denoiser
Copyright: 2020, Manuel Prandini
Expand Down Expand Up @@ -294,6 +301,11 @@ Comment: International Components for Unicode
Copyright: 2016-2024, Unicode, Inc.
License: Unicode

Files: ./thirdparty/jolt_physics/
Comment: Jolt Physics
Copyright: 2021, Jorrit Rouwe
License: Expat

Files: ./thirdparty/jpeg-compressor/
Comment: jpeg-compressor
Copyright: 2012, Rich Geldreich
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8 changes: 4 additions & 4 deletions core/os/memory.h
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Expand Up @@ -122,10 +122,10 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
return p_obj;
}

#define memnew(m_class) _post_initialize(new ("") m_class)
#define memnew(m_class) _post_initialize(::new ("") m_class)

#define memnew_allocator(m_class, m_allocator) _post_initialize(new (m_allocator::alloc) m_class)
#define memnew_placement(m_placement, m_class) _post_initialize(new (m_placement) m_class)
#define memnew_allocator(m_class, m_allocator) _post_initialize(::new (m_allocator::alloc) m_class)
#define memnew_placement(m_placement, m_class) _post_initialize(::new (m_placement) m_class)

_ALWAYS_INLINE_ bool predelete_handler(void *) {
return true;
Expand Down Expand Up @@ -189,7 +189,7 @@ T *memnew_arr_template(size_t p_elements) {

/* call operator new */
for (size_t i = 0; i < p_elements; i++) {
new (&elems[i]) T;
::new (&elems[i]) T;
}
}

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131 changes: 131 additions & 0 deletions doc/classes/ProjectSettings.xml

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187 changes: 187 additions & 0 deletions modules/jolt_physics/SCsub
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#!/usr/bin/env python
from misc.utility.scons_hints import *

Import("env")
Import("env_modules")

env_jolt = env_modules.Clone()

# Thirdparty source files

thirdparty_dir = "#thirdparty/jolt_physics/"
thirdparty_sources = [
"Jolt/RegisterTypes.cpp",
"Jolt/AABBTree/AABBTreeBuilder.cpp",
"Jolt/Core/Color.cpp",
"Jolt/Core/Factory.cpp",
"Jolt/Core/IssueReporting.cpp",
"Jolt/Core/JobSystemSingleThreaded.cpp",
"Jolt/Core/JobSystemThreadPool.cpp",
"Jolt/Core/JobSystemWithBarrier.cpp",
"Jolt/Core/LinearCurve.cpp",
"Jolt/Core/Memory.cpp",
"Jolt/Core/Profiler.cpp",
"Jolt/Core/RTTI.cpp",
"Jolt/Core/Semaphore.cpp",
"Jolt/Core/StringTools.cpp",
"Jolt/Core/TickCounter.cpp",
"Jolt/Geometry/ConvexHullBuilder.cpp",
"Jolt/Geometry/ConvexHullBuilder2D.cpp",
"Jolt/Geometry/Indexify.cpp",
"Jolt/Geometry/OrientedBox.cpp",
"Jolt/Math/Vec3.cpp",
"Jolt/ObjectStream/SerializableObject.cpp",
"Jolt/Physics/DeterminismLog.cpp",
"Jolt/Physics/IslandBuilder.cpp",
"Jolt/Physics/LargeIslandSplitter.cpp",
"Jolt/Physics/PhysicsScene.cpp",
"Jolt/Physics/PhysicsSystem.cpp",
"Jolt/Physics/PhysicsUpdateContext.cpp",
"Jolt/Physics/StateRecorderImpl.cpp",
"Jolt/Physics/Body/Body.cpp",
"Jolt/Physics/Body/BodyCreationSettings.cpp",
"Jolt/Physics/Body/BodyInterface.cpp",
"Jolt/Physics/Body/BodyManager.cpp",
"Jolt/Physics/Body/MassProperties.cpp",
"Jolt/Physics/Body/MotionProperties.cpp",
"Jolt/Physics/Character/Character.cpp",
"Jolt/Physics/Character/CharacterBase.cpp",
"Jolt/Physics/Character/CharacterVirtual.cpp",
"Jolt/Physics/Collision/CastConvexVsTriangles.cpp",
"Jolt/Physics/Collision/CastSphereVsTriangles.cpp",
"Jolt/Physics/Collision/CollideConvexVsTriangles.cpp",
"Jolt/Physics/Collision/CollideSphereVsTriangles.cpp",
"Jolt/Physics/Collision/CollisionDispatch.cpp",
"Jolt/Physics/Collision/CollisionGroup.cpp",
"Jolt/Physics/Collision/EstimateCollisionResponse.cpp",
"Jolt/Physics/Collision/GroupFilter.cpp",
"Jolt/Physics/Collision/GroupFilterTable.cpp",
"Jolt/Physics/Collision/ManifoldBetweenTwoFaces.cpp",
"Jolt/Physics/Collision/NarrowPhaseQuery.cpp",
"Jolt/Physics/Collision/NarrowPhaseStats.cpp",
"Jolt/Physics/Collision/PhysicsMaterial.cpp",
"Jolt/Physics/Collision/PhysicsMaterialSimple.cpp",
"Jolt/Physics/Collision/TransformedShape.cpp",
"Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp",
"Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp",
"Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp",
"Jolt/Physics/Collision/BroadPhase/QuadTree.cpp",
"Jolt/Physics/Collision/Shape/BoxShape.cpp",
"Jolt/Physics/Collision/Shape/CapsuleShape.cpp",
"Jolt/Physics/Collision/Shape/CompoundShape.cpp",
"Jolt/Physics/Collision/Shape/ConvexHullShape.cpp",
"Jolt/Physics/Collision/Shape/ConvexShape.cpp",
"Jolt/Physics/Collision/Shape/CylinderShape.cpp",
"Jolt/Physics/Collision/Shape/DecoratedShape.cpp",
"Jolt/Physics/Collision/Shape/EmptyShape.cpp",
"Jolt/Physics/Collision/Shape/HeightFieldShape.cpp",
"Jolt/Physics/Collision/Shape/MeshShape.cpp",
"Jolt/Physics/Collision/Shape/MutableCompoundShape.cpp",
"Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp",
"Jolt/Physics/Collision/Shape/PlaneShape.cpp",
"Jolt/Physics/Collision/Shape/RotatedTranslatedShape.cpp",
"Jolt/Physics/Collision/Shape/ScaledShape.cpp",
"Jolt/Physics/Collision/Shape/Shape.cpp",
"Jolt/Physics/Collision/Shape/SphereShape.cpp",
"Jolt/Physics/Collision/Shape/StaticCompoundShape.cpp",
"Jolt/Physics/Collision/Shape/TaperedCapsuleShape.cpp",
"Jolt/Physics/Collision/Shape/TaperedCylinderShape.cpp",
"Jolt/Physics/Collision/Shape/TriangleShape.cpp",
"Jolt/Physics/Constraints/ConeConstraint.cpp",
"Jolt/Physics/Constraints/Constraint.cpp",
"Jolt/Physics/Constraints/ConstraintManager.cpp",
"Jolt/Physics/Constraints/ContactConstraintManager.cpp",
"Jolt/Physics/Constraints/DistanceConstraint.cpp",
"Jolt/Physics/Constraints/FixedConstraint.cpp",
"Jolt/Physics/Constraints/GearConstraint.cpp",
"Jolt/Physics/Constraints/HingeConstraint.cpp",
"Jolt/Physics/Constraints/MotorSettings.cpp",
"Jolt/Physics/Constraints/PathConstraint.cpp",
"Jolt/Physics/Constraints/PathConstraintPath.cpp",
"Jolt/Physics/Constraints/PathConstraintPathHermite.cpp",
"Jolt/Physics/Constraints/PointConstraint.cpp",
"Jolt/Physics/Constraints/PulleyConstraint.cpp",
"Jolt/Physics/Constraints/RackAndPinionConstraint.cpp",
"Jolt/Physics/Constraints/SixDOFConstraint.cpp",
"Jolt/Physics/Constraints/SliderConstraint.cpp",
"Jolt/Physics/Constraints/SpringSettings.cpp",
"Jolt/Physics/Constraints/SwingTwistConstraint.cpp",
"Jolt/Physics/Constraints/TwoBodyConstraint.cpp",
"Jolt/Physics/Ragdoll/Ragdoll.cpp",
"Jolt/Physics/SoftBody/SoftBodyCreationSettings.cpp",
"Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp",
"Jolt/Physics/SoftBody/SoftBodyShape.cpp",
"Jolt/Physics/SoftBody/SoftBodySharedSettings.cpp",
"Jolt/Physics/Vehicle/MotorcycleController.cpp",
"Jolt/Physics/Vehicle/TrackedVehicleController.cpp",
"Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp",
"Jolt/Physics/Vehicle/VehicleCollisionTester.cpp",
"Jolt/Physics/Vehicle/VehicleConstraint.cpp",
"Jolt/Physics/Vehicle/VehicleController.cpp",
"Jolt/Physics/Vehicle/VehicleDifferential.cpp",
"Jolt/Physics/Vehicle/VehicleEngine.cpp",
"Jolt/Physics/Vehicle/VehicleTrack.cpp",
"Jolt/Physics/Vehicle/VehicleTransmission.cpp",
"Jolt/Physics/Vehicle/Wheel.cpp",
"Jolt/Physics/Vehicle/WheeledVehicleController.cpp",
"Jolt/Renderer/DebugRenderer.cpp",
"Jolt/Renderer/DebugRendererPlayback.cpp",
"Jolt/Renderer/DebugRendererRecorder.cpp",
"Jolt/Renderer/DebugRendererSimple.cpp",
"Jolt/Skeleton/SkeletalAnimation.cpp",
"Jolt/Skeleton/Skeleton.cpp",
"Jolt/Skeleton/SkeletonMapper.cpp",
"Jolt/Skeleton/SkeletonPose.cpp",
"Jolt/TriangleGrouper/TriangleGrouperClosestCentroid.cpp",
"Jolt/TriangleGrouper/TriangleGrouperMorton.cpp",
"Jolt/TriangleSplitter/TriangleSplitter.cpp",
"Jolt/TriangleSplitter/TriangleSplitterBinning.cpp",
"Jolt/TriangleSplitter/TriangleSplitterFixedLeafSize.cpp",
"Jolt/TriangleSplitter/TriangleSplitterLongestAxis.cpp",
"Jolt/TriangleSplitter/TriangleSplitterMean.cpp",
"Jolt/TriangleSplitter/TriangleSplitterMorton.cpp",
# We don't need ObjectStream/RTTI, so we omit those files. See `ENABLE_OBJECT_STREAM` in `Jolt/Jolt.cmake` upstream.
# "Jolt/ObjectStream/ObjectStream.cpp",
# "Jolt/ObjectStream/ObjectStreamBinaryIn.cpp",
# "Jolt/ObjectStream/ObjectStreamBinaryOut.cpp",
# "Jolt/ObjectStream/ObjectStreamIn.cpp",
# "Jolt/ObjectStream/ObjectStreamOut.cpp",
# "Jolt/ObjectStream/ObjectStreamTextIn.cpp",
# "Jolt/ObjectStream/ObjectStreamTextOut.cpp",
# "Jolt/ObjectStream/TypeDeclarations.cpp",
]

thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_jolt.Prepend(CPPPATH=[thirdparty_dir])

if env.dev_build:
env_jolt.Append(CPPDEFINES=["JPH_ENABLE_ASSERTS"])

if env.editor_build:
env_jolt.Append(CPPDEFINES=["JPH_DEBUG_RENDERER"])

if env["precision"] == "double":
env_jolt.Append(CPPDEFINES=["JPH_DOUBLE_PRECISION"])

env_thirdparty = env_jolt.Clone()
env_thirdparty.disable_warnings()

thirdparty_obj = []
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_jolt.add_source_files(module_obj, "*.cpp")
env_jolt.add_source_files(module_obj, "joints/*.cpp")
env_jolt.add_source_files(module_obj, "misc/*.cpp")
env_jolt.add_source_files(module_obj, "objects/*.cpp")
env_jolt.add_source_files(module_obj, "shapes/*.cpp")
env_jolt.add_source_files(module_obj, "spaces/*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)
6 changes: 6 additions & 0 deletions modules/jolt_physics/config.py
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def can_build(env, platform):
return not env["disable_3d"]


def configure(env):
pass
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