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Implement LOD range in GeometryInstance
Similar to the one present in `master`, this provides a LOD system for GeometryInstance-derived nodes such as MeshInstance and MultiMeshInstance. This LOD system currently doesn't obey shadow rendering, but it can still provide substantial performance improvements when used well. Coupled with the occlusion culling systems (portals/rooms or occluder spheres), this makes possible to achieve much greater performance in large detailed scenes. Co-authored-by: Florian Jung <[email protected]>
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